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Sid Meiers Civilization IV: The Complete Edition
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: 31571Price Range
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| Store | Description | Price | Visit |
|---|---|---|---|
![]() | The final and ultimate installment of the classic Sid Meier’s Civilization IV series, offering the | $ 35.99 | Visit Store |
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The final and ultimate installment of the classic Sid Meier’s Civilization IV series, offering the pinnacle of value at a new and lower “Complete”edition priceSpecification
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Reviewer: Richard A. Kelo| Date:2009-11-29
Also 2KGames website is shut down on Civ 4; doesn't have any active support and you can't download any patches there to fix this bug...
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Reviewer: J. Ahrenholtz| Date:2009-11-28
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Reviewer: vincent anzalone M.D.| Date:2009-11-16
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Reviewer: Alex| Date:2009-11-13
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Reviewer: Skwisgaar| Date:2009-11-03
But dropping the zone of control ruins everything.
One great innovation of Civ IV is the introduction of special resource squares. If you want to produce military units that require iron, you must have a road leading to an iron deposit from one of your city squares, and a mine built on the square.
Alternately, you can set up an exchange with another civilization. If they have more than one iron deposit they can trade that with one of your surplus resources.
The problem is with defending your resources. Enemy units, most notably barbarians, can just pass right by any unit you have defending one of these squares and destroy (pillage) the road leading back to your city square. With the road cut off, you may lose the ability to produce iron-based military units throughout your civilization!
The more succesful you are, the more barbarians the A.I. will send your way. So success means you spend all your resources building military units to protect your resources.
In Civ II units exerted a zone of control that meant no enemy could move from one adjacent square to another adjacent square. So, if enemies got next to your unit, they would have to either retreat or attack. It made exploration difficult at times, but it would have been so valuable in Civ IV.
Point of clarification - the A.I. will always be sure to send one unit to either side. If you attack one of them, the other one has free range to pillage your territory. Putting two strong defensive units per valuable square is too expensive. The main city tiles are so fortified with city walls and castles that you can make them all but invulnerable with a garrison of archers or longbowmen, which don't even require either copper or iron to produce.
You can just turn off barbarians altogether, but that solution is not acceptable to me.
The zone of control was probably dropped because of too many complaints and a need to market newer games to less intelligent people. Which is why people like me throw video games away after a couple of weeks even when we do deign to purchase them.
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